I have chosen the 3D character brief and will develop Aggressive and brutish antagonist based loosely on Celtic culture.
I chose this brief because it is tailored to the type of role i wish to work in (3D characters for games).
While studying some job roles, I have identified the areas that I will need to practice:
- Improve my anatomy and character designs
-Modeling and texturing characters (light, shade, color and detail in creating texture maps) using Maya, ZBrush and Photoshop
-Improve my High to low poly model pipeline
I chose this brief because it is tailored to the type of role i wish to work in (3D characters for games).
While studying some job roles, I have identified the areas that I will need to practice:
- Improve my anatomy and character designs
-Modeling and texturing characters (light, shade, color and detail in creating texture maps) using Maya, ZBrush and Photoshop
-Improve my High to low poly model pipeline
Develop and Produce a character intended for use in a modern console computer game.
Brief Digest:
You are to conceive
and design a character suitable for an action/adventure game - you are then to
develop and produce two high quality models of the same character - 1 low poly
for a mobile game engine and 1 high poly for a modern console engine.
You are to include a
simple rig for the models so that they may be posed.
The high poly model
must have a total texture memory footprint of 4096x4096 and Poly limit of
10,000 triangles
The low poly model
must have a total texture memory footprint of 1024x1024 and Poly limit of 2000
triangles
The Concept:
Your client is
developing an action/adventure game set in a fully realised world. They have
outsourced most of the art assets to external companies. They would like you to
develop the lead character and to produce the model.
Choose from one of
the following character archetypes (these can be male or female):
·
Naturalistic and agile hero warrior based on the
ancient Mayan culture.
·
Aggressive and brutish antagonist based loosely
on Celtic culture.
·
Peaceful and progressive shamanistic ‘elder’
figure based on ‘futuristic’ technology.
The Purpose
●
Build a reliable and deep resource of imagery and
influences.
●
Develop concept work which describes exactly how the
character will look
●
Build, sculpt, model, texture and rig a high and low
poly version of the character
●
Create a 360 degree turntable movie clip of the posed
models.
●
Manage project workloads.
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